Just an idea for a game. This is just an animation sequence put together in ue4 sequencer. I haven't set up controls so it actually plays. Not quite sure how to do that yet.
I was also experimenting with cartoon rendering for this one, using post process materials. I managed to get a decent light/shadow mask by basically desaturating/brightening the color textures(so the colors didn't interfere too much with the lighting), and then in post process material multiply scenetexture with itself to get back the color values.
Gameplay example
Lighing variations